16版 - 本版责编:李晓晴

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siftDown(arr, n, i);

Eventually my research led me to .NET Native AOT. Normally C# gets compiled into an intermediate language that only gets compiled down to platform-native code on-demand via the common language runtime. However, through Native AOT, a C# project can be directly compiled into platform-native code. This seems promising, but there’s a major problem. Native AOT is only officially supported on Windows and Linux. We also need to ship on Xbox and PS5.

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The 9,000-pound monster I don’t want to give back

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You know exactly what type of problem I'm talking about. Making your own programming language. An IDE that supports structural editing. More and more advanced static type checkers. Custom build systems. I'm sure you can think of others.